![]() I have not worked with shaders just yet! I really need to look into them, I just haven't taken the time to just yet! ![]() Yeah that's exactly why I haven't worked on it yet, because I'd have no idea where to start with writing my own algorithm Which is why it's not on my top priority list xD So far you can pick up items and look and open the inventory and see them, but you can't interact with them just yet! xD I'll be working on that soon enough hopefully Like outlast In my "port" Im trying to recreate the game first, then add my content. With more scripted events, more things to see. Not to mention the section divisions (Heavy/Light containment zone, offices).ĭo you have any experience with writing shaders? They are really usefull, to be honest I've learned a lot about those today while trying to recrate light halo that looks at least simmilar to the original SCP:CB You will probably use them a lot if you want to make the game look good. You will have to plan your own algorithm there. ![]() I gave up on rewriting blitz crapcode, its no use. Next problem: Map generation (if you want to make random maps). It's crucial to understand main concepts and it's best to write down the whole scheme. I don't just focus on small details, I was showing the door texture to Lord Death, who requested HD textures xD I have been working on gameplay too, I just haven't shown it off yet since it is not in good enough completion just yet to be worth making a video of, but trust me, I have been working on gameplayĪny idea for inventory system? That's where you are going to start having problems there. I haven't been using that much post-processing, only what is needed to make the lighting look right, and not flat! The ranom generation I plan to add as a later option, once i've learnt a lot more, I never said I wouldn't, I was thinking of having a story-like mode (The one i'm working on) and a survival mode (Which is default SCP:CB), just because I said I didn't know how to do something, didn't mean I've given up on it I just have more planned for it than default SCP! I'm not actually too bad at programming, i've coded SCP-173 and stuff already, I just haven't showcased it yet! I'm really not good at all with Blender, i'm actually pretty good with Unity, I just haven't focused much on the coding side of it until now. ![]() I actually want to keep as close to the original as possible. ![]()
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